Sternzeichen : SehnsüchtigAnzahl der Beiträge : 458 Alter : 39 Ort : Zuhause
RPG Charakter des Tages Name: Acid Momentan in: Dusty Desert Items:
Thema: Sonic Boom (Arbeitstitel) Mi 02 Okt 2013, 18:35
Zitat :
Sonic the Hedgehog, the iconic video game character who has brought his trademark speed and attitude to four TV series and more than 70 video games, is returning to television in his first-ever CG animated series in the fall 2014. The action packed comedy series aimed at children 6-11 will debut first on Cartoon Network in the U.S. and on CANAL J and GULLI in France, with a global rollout to follow. The initial order of 52 eleven-minute episodes is co-produced by SEGA of America Inc. and Genao Productions.
Sonic Boom is a character-driven comedy that leaves a trail of robot wreckage in its smoldering wake. The series centers on Sonic, his best friend and sidekick, Tails, their never-ending search for adventure, and their battles with Sonic’s arch-nemesis, Dr. Eggman. Rounding out the ensemble are fan favorites Knuckles and Amy Rose, plus a rogue’s gallery of enemies—some familiar to Sonic fans and some brand-new.
Evan Baily, Donna Friedman Meir, and Jane McGregor, Executive Producers for SEGA, packaged the series, bringing together SEGA, Cartoon Network, and Genao Productions. Sandrine Nguyen and Boris Hertzog, Executive Producers for Genao, assembled a world-class lineup of partners in France, including broadcasters GULLI and CANAL J, Lagardere Entertainment Rights and Lagardère Active TV Licensing & New Business. Baily, Meir and Nguyen developed the series, and Hertzog and McGregor structured the financing and negotiated all the deals. Baily (formerly EVP of Production and Creative Affairs for Classic Media) and Co-Executive Producer Bill Freiberger (The Simpsons, Drawn Together) are showrunners. Takashi Iizuka, the head of Sonic Team and driving creative force behind the Sonic games, is overseeing the series to ensure that it’s true to the Sonic characters and universe.
“Sonic is the star of the SEGA universe and the stage is now set for him to shine like never before. By teaming up with world-class partners in television animation like Cartoon Network, Genao Productions and GULLI, we’re ensuring that the Sonic legacy will be introduced to a new generation of children across the globe,” said Hiroyuki Miyazaki, SEGA’s Chief Content Officer for Sonic.
“We wanted to strengthen our TV channels’ editorial content with strong brands. This is our new objective. Sonic is an enormously popular and unique character with all the qualities of an animation series’ great hero—humor, bravery, loyalty, inventiveness. We are extremely proud to welcome him across our kids and family channels at Lagardère Active and will activate across these channels to raise awareness and excitement for the new series,” said Caroline Cochaux, Head of Programs, Kids & Family Channels, Lagardère Active.
“Genao is thrilled to collaborate with SEGA on this amazing project and embark on new adventures with the fastest hedgehog in the world. It is so exciting to work on such a world-class brand,” said Sandrine Nguyen, Managing Director of Genao.
Emmanuelle Bouilhaguet, Managing Director of Lagardere Entertainment Rights added “It is an amazing experience to be associated to such a powerful property with professional partners. International broadcasters are seeking for strong comedy and franchise based series and Sonic Boom is the perfect fit!”
“On the New Business & Licensing Side, we are proud and excited to handle the representation of Sonic which counts among the leading characters loved by kids. Thanks to our 360° platform which includes Digital Activities, Magazines, Indoor Parks, Grass Root events, we will push Sonic and the Consumer Products to a new level,” said Benoit Roque, Head of Lagardere Active TV Licensing & New Business.
SEGA is actively seeking partners in support of the new series launch across a range of industries including broadcast and licensing. In terms of television and digital distribution, Lagardere Entertainment Rights holds worldwide rights excluding the U.S. and Asia (but including Japan); SEGA Corporation will manage Asia (excluding Japan); Baily, Meir and McGregor will manage the US through McGregor’s company Jane McGregor, Inc. Licensing support will be spearheaded by Lagardère Active TV Licensing & New Business in France and SEGA in all other territories.
Sonic the Hedgehog first appeared as a videogame character in June 1991 and instantly became an icon for a generation of gamers. Defined by his super-fast speed and cool attitude, in the years since he first raced on to videogame consoles Sonic has become a true global phenomenon with over 140 million videogames sold or downloaded worldwide across consoles, PC’s, mobile phones and tablets. SEGA’s iconic blue blur has also gone on to enjoy incredible success in many licensed areas, such as toys, apparel, comics and animation. This year SEGA announced an exciting three title exclusive partnership with Nintendo for the Sonic the Hedgehog videogame franchise. The highly anticipated Sonic Lost World will be the first title to launch under this agreement and will be available in stores later this year for Wii U and Nintendo 3DS platforms.
Quelle: SEGA Blog
Also ich weiß nicht was ich davon halten sollte, wenn ich mir die Schatten anschaue kriege ich irgendwie Angst...naja, mal überraschen lassen, bin gespannt und hoffe das es kein Desaster wird
Zafer "Stripes" Ebra Foren-Veteran
Sternzeichen : schläfrigAnzahl der Beiträge : 257 Alter : 35
RPG Charakter des Tages Name: Zafer Ebra Momentan in: Skyscraper City Items:
Thema: Re: Sonic Boom (Arbeitstitel) Mi 02 Okt 2013, 21:09
Den einzigen Schatten den ich merkwürdig finde ist der von Knuckles...jedenfalls denk ich, dass es Knuckles ist.....
Hero of Mobius Rasender Reporter
Sternzeichen : Anzahl der Beiträge : 55 Alter : 33
Thema: Re: Sonic Boom (Arbeitstitel) Fr 04 Okt 2013, 22:44
Zunächst war ich doch sehr überrascht, dass sich ein weiteres Gerücht der Seite "TSSZ News" als wahr herauskristallisiert hat.
Was die Silhouette von Sonic betrifft, so gefällt mir sein "stacheligeres" Erscheinungsbild relativ gut. Ich bin daher gespannt, wie es dann auf dem Artwork zur Geltung kommt, zumal er wohl augenscheinlich ein Kleidungsstück trägt. Amy und Tails sehen realtiv unverändert aus, es wirkt allerdings so, dass die Igeldame nun einen Mini-Skirt zu tragen scheint. Knuckles hingegen ist wohl der größte Hingucker auf diesem Teaser, ziemlich muskulös und größer als sonst.
Die gesamte Location erweckt auf mich den Eindruck, als würden sich Sonic und Konsorten in der Steinzeit/Urzeit befinden.
Zumindest ist schon mal fakt, dass der Großteil der englischen Synchronsprecher aus den Games das Voice Acting übernehmen werden.
Sonic the Hedgehog [Facebook] schrieb:
We are pleased and excited that many of the voice actors used in game for Sonic and friends will also be voicing the TV animation.
Quelle: Sonic the Hedgehog Facebook Page
Mit freundlichen Grüßen
Hero of Mobius
KakaoMinze Mistress of Water
Sternzeichen : Wechselhaft wie das WetterAnzahl der Beiträge : 782 Alter : 34
RPG Charakter des Tages Name: Saphiria-Mercury O'Hedge Momentan in: Golden Town Items:
Thema: Re: Sonic Boom (Arbeitstitel) Sa 05 Okt 2013, 12:14
Oh weh, ich sehe schon den nächsten Flopp über den Tisch kullern... Ich habe keinerlei Hoffnung was das Projekt angeht, mir reichte schon das was sie mit Sonic X angestellt hatten und mir ist die Serie ehrlich gesagt vollkommen gleichgültig, da können mich die (neuen) Synchronsprecher der Spiele-Titel auch nicht dazu bringen diese Serie zu sehen. Man muss mich schon richtig begeistern damit ich das "Endprodukt" schaue, man müsste mich richtig "hypen", aber wenn ich schon die Schatten alleine sehe habe ich das dumme Gefühl als ob sich das alles nicht lange halten wird. Spätestens nach Episode 1 wird dann alles wieder im Chaos enden wie es schon bei Sonic X der Fall war. Von Sonic Underground, Sonic SatAM und Sonic der Irre Igel wollen wir gar nicht erst anfangen, obwohl letzteres noch recht Akzeptabel war.